Almost every type designer feels the need, from time to time, to interrupt his or her serious work on complex text type systems for something more playful. In Luc(as)’s case this has often meant designing more typefaces. In the early 1990s, while…
Almost every type designer feels the need, from time to time, to interrupt his or her serious work on complex text type systems for something more playful. In Luc(as)’s case this has often meant designing more typefaces. In the early 1990s, while…